Integrating Risograph Textures
Having defined a visual style fro my animation frames I returned back to one of my original goals at the outset of the module: to create my own printed textures from scratch and integrate them into my digital illustration work in Photoshop.
Using my first 2 colour riso print from the Halftone exhibition as a base, I examined the different areas of texture on the surface print and looked for areas of high contrast that would be suitable as a reference for building out a swatch of texture.
Examining the print, I determined that the area around the coffee pot, which was made from a 50% black diffusion print on white stock, was the most suitable reference for me texture. I made a high resolution scan of the print and brought the resulting digital image directly into Photoshop were I set about manually brush cloning my chosen area of texture out to fill a whole canvas that matched my chosen animated film dimensions. By creating a full canvas of a texture swatch I give myself more flexibility when it comes to applying it to different illustrated elements later on in the process.
I then converted the resulting image into a flat black and white image and copied it across to my sample illustration file.
I applied my new texture directly to a sample pilea illustration by selecting, copying and pasting it into a masked colour layer which I then multiplied on top of the underlying illustration layer to create a harmonious colour contrast.
Overall I’m very happy with the resulting look of the final textured illustration. In the past when I’ve used that I’ve textures found online its always felt a little random and trend-driven. This time I feel like I have a much stronger rationale for including this specific texture and I am pleased that it adds a nice amount of depth and visual interest to the original illustration.
I will repeat this process again in the future. Next time I’m Risoprinting work I will set out to make some swatches I can use for this specific purpose and start to build out a library of textures showing a range of variation to use in ongoing digital work.